Is there anything more bland than so-so?
Rowena Lei and I were just discussing it the other day, it seems that G-Collections games aren't exactly worth playing. Her exact words were: "(1) Just another shallow, ridiculously easy, and repetitive girl-chasing game; and (2) just another dark, demented, and abuse-themed girl-victimizing game. Of course, there are those very rare occasions where they actually release a game with an actual *gasp* plot like Kana, Private Nurse, and Crescendo..."
I would have to agree with her.
I didn't have high expectations when I picked up Idols Galore. From the title alone, you'd think you'd be faced with a bevy of idols. But no. It seems their idea of "galore" is a number that doesn't go beyond your counting fingers. The girls can generally be categorized into three groups: (1) robust, mature women, who are so stiff when they're hell-bent on doing their jobs, but are actually wild cats in business suits; (2) violent young girls, who like acting tough but melt when you touch them; and (3) your signature meek/conservative/dainty blue-haired doormat with stars in her eyes. I'd like to comment on Megumi's number one abnormality, though. Why does she keep resting her hands on the sides of her boobies? It's so unnatural. Does she have trouble adjusting to her breast implants?
The guy, Kuro, whose only saving grace is that his hair looks good, is an absolute asshole. Managerial decisions? What a laugh! Well, if exploiting and sexually abusing women are stellar examples of managerial decisions, then now we know how top-notch CEOs work. Whoever designed this dude probably defines deviousness as getting away with situations that only a moron, who has been exposed to nothing but badly-written porn, would believe. I mean, come on! Kuro is the kind of man who rapes a girl, acts kindly towards his victim, then, thinking that he has gotten to her good side, asks her to give him a blow job because he doesn't want to soil her costume.
Another one of his many brilliant thoughts go along the lines of: "She looks like she doesn't wanna do it." He is referring to the girl he just deflowered and he supposes that she doesn't want to give him a blow job. Is this guy for real? I can't believe someone could actually be this daft. She was a virgin, for crying out loud! The first time I saw a dick up close, I thought it was the ugliest thing I ever did see and yes, I had that horrified look on my face. In case you haven't noticed, women don't really like looking at it. It's like beer; your liking for it develops after some time. What I can't really swallow is that the author of this b.s. expects us to buy that this lead guy is a connoisseur of women. For once, I wanted to get in there and demonstrate how to use a pepper spray and how to land a well-placed kick in the groin.
All the usual stuff are in here. Blackmail (ho-hum). Rape (ho-hum). Lesbian scenes (ho-hum). Harem routes (ho-hum). No, I'm not looking for gargantuan displays of human depravity. I'm looking for a good story, creative ways of showing hentai scenes, and a memorable protagonist. Kuro is not devious. He is merely perverse—a walking rapist, according to Kyoka—while everyone else in the game is stupid.
The sex scenes are detailed, but they're not always beautifully drawn. The art doesn't really appeal to me since some of the girls lose their chins in many of the CGs. I'm also not quite satisfied with the fact that it's always the guy who is shown enjoying oral sex. Oh, I forgot, most games like these are targeted towards men. By the way, have you checked the statistics lately? There are more women than men. (Ah, dear readers, remind me to introduce you to the wonderful world of female smut. Too bad most of those beautiful stories don't get licensed easily. That's why female closet hentai fans remain underground.)
Game features include a CG gallery, a Replay Scenes menu, and a music selection. There are only two BGMs worth listening to, however. "Again" and "Rear Window" are both played on the piano. Options include auto-forwarding and skipping read messages. Gameplay is pretty linear, even though there are "multiple paths". It's actually more of choosing a different course on two major forks. Needless to say, you'll be relying on the skip message function about 70% of the time. The choices are no-brainers and most of the time, all you need is to pick the top option. There are about 5 different endings, not counting the bad, and the real ending can be unlocked if you manage to go through the Harem Route. I kind of found having a Harem Route funny because the normal mode already seems like the Harem Route. Kuro just can't keep sticking to one viand for too long.
Oh, I forgot to mention that Idols Galore is supposed to be comical. I only wanted to sleep.